

And the reason that we can say with confidence that these cars are as close as possible to how that car should behave in a virtual world is because the physics system and the handling system that comes from Forza Motorsport 4 and is at work in Horizon is all based on real-world research.

They might look like the real car, but its not going to feel like the real car. In some of the arcade racing games those cars are disposable. JK: The main difference is how we view cars, honestly. PA: Is that one of the core differences between Forza Horizon and something such as the new Need for Speed? This advertisement has not loaded yet, but your article continues below. But that Lamborghini will drive like a Lamborghini should drive. You might be beating people in Lamborghinis in dirt races that in real life you probably wouldn’t, and that’s okay, because this is a game. Yes, our job is to give you the most authentic experience you could have, but it’s also our responsiblity to make sure you’re having a good time. The Zonda would probably bottom out in real life, and you’d have a broken supercar on your hands we’re authentic in the way that the car is doing what it would from a handling perspective … but we’re not going to destroy your car for you. So, if you are in a Ford Raptor or you’re in a Pagani Zonda, two cars which are completely different from each other in every way imaginable, you should be able to take them off road and still be able to drive them. JK: We have a lot of varieties of road types in the game and we opted to make it so that it’s still fun no mater what you are driving. PA: When you are on the open road, how does in work with cars that might not stand up to an off road or off track environment? We didn’t say “you have to make a Forza that’s light and accessable” or more rough around the edges. These guys shared pasion and vision with us and we asked them to pitch us their dream game. Playground games is a new studio that just formed with guys who had come from Codemasters (they had done really cool games like GRID and Dirt) and there were some other guys involved who had worked for Bizarre ( Project Gotham) and Blackrock Studios and places like that. Activate your Online Access Now Article content If you are a Home delivery print subscriber, unlimited online access is included in your subscription.
